![]() ![]() Sentinels have some other interesting properties they are Size 5, they cannot be Pushed or Advanced by Mystic Attacks or Powers, they count Wilds as two successes when defending against Mystic attacks, they can Fly, and they are immune to Poison and Bleeds. What this means is we can put both the Sentinels we get in the box on the table, (and with our Sentinel Prime have three mega-robots in play). That is Master Mold, which means two models with this Character Card may be included in your Squad and Roster. Obviously 8 power is nothing to sniff at, but as we shall see, Prime has strong power generation, and certainly this has great utility to keep other Sentinels in the game and on the superior healthy side of their card.įirst up we have the Sentinel MK4, which has a unique property that makes it key to how this affiliation can be built. For 8 power it allows the Prime to select an Injured Sentinel Mk4 within Range 3 and heal it of all damage, remove all conditions, and flip its card to the Healthy side. Online and Operational is unique to Sentinel Prime. This is card allows a sentinel to dish out a nasty parting shot, but the main drawbacks are that it doesn’t have huge range and it deals damage to friend and foe alike. All characters within Range 2 also get the Stun condition. It allows the character to play this card when they would be KO’ed for 2 power, and then inflict 1 damage to all characters within Range 2 for every Crit, Wild or Hit rolled on 5 dice. ![]() Scrap Metal is a card specific to characters with the Sentinel Programming superpower. This is a great effect for an affiliation that can find itself rolling a lot of attack dice, and that has some strong effects on its Wild results. During the Power phase she may play this and for the rest of the Round allied Sentinels within Range 3 treat all Skulls as Wilds. The reroll- and modify-stifling effect could certainly be excellent at certain times and against certain characters.Įfficient Machines is a card unique to Cassandra Nova. Mostly they need to be in Stealth range for their attacks anyway, and LOS is not really a problem for them as they are so big. This effect seems quite good, but Sentinels don’t have a huge number of requirements for it. It also negates the need for Sentinels to have LOS for their attacks. It disables the Stealth superpower and prevents enemy models from modifying or rerolling Defense dice this round. The Sentinels currently have four dedicated Tactics Cards, with two of those being unique to Cassandra Nova and Prime Mk4 respectively.ĭirective One can be played during the Power Phase if two or more Sentinels spend 1 Power each. But against wider lists it certainly has the potential to help the Sentinels out with extra power in the earlier part of the game when it is often most sparse. Also it only triggers on dazes, and not KO’s, meaning you won’t see it trigger too often, and especially if your opponent has few or tanky characters. Now this has obvious value in rewarding damage, but the rewards are maybe not that huge. ![]() This is capped at a maximum of one power per allied character per turn. Whenever an affiliated character dazes an opponent, the Sentinels player may assign 1 Power to a number of other affiliated characters up to the Threat value of the Dazed character. The Sentinel Leadership ability Mutant Hunters sits on the Prime Mk4. We’ll get round to how that works in practice in a moment, but first let’s look at the Affiliation Leadership and Tactics. On release, the Sentinels Affiliation numbers only three models: Sentinel Mk4, Sentinel Prime Mk 4, and Cassandra Nova. Their surprise attack on the fledgling mutant nation of Genosha resulted in the genocide of 16 million mutants, an attack that has cast an appropriately long shadow over the Marvel Universe ever since.įast-forwarding to the present, the Jonathan Hickman-penned X-Men reboot of 2019 ( House of X and Powers of X) again heavily featured the Sentinels, the super-sentinel Nimrod, and the forces of humankind who have attempted to mobilise them against mutants once more. Their most notorious appearance was as the Wild Sentinels under the control of Cassandra Nova (more on her later) in Grant Morrison’s New X-Men (#114–116). This sowed the seed for many Marvel stories in which it was speculated that Sentinel-based extermination was an inevitable end for mutantkind. Most famously they appeared as the brutal oppressors of a possible dystopian future in the seminal Days of Future Past (Uncanny X-Men issues #141–142), which was the basis of the film of the same name. ![]()
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